Heroes: Mole (Engineer)
Basic Skill
Combo1 - Gives Mole the ability to use his normal attack's second combo.
Combo2 - Gives Mole the ability to use his normal attack's third combo.
Combo3 - Gives Mole the ability to use his normal attack's forth combo.
Combo4 - Gives Mole the ability to use his normal attack's fifth combo.
Dig1 - Enables Mole to charge and move underground, removing all lv2 lock status (max 4 sec)
Dig2 -Enables Mole to charge and move underground, removing all lv3 lock status (max 8 sec)
Dig3 - Enables Mole to charge and move underground, removing all lv4 lock status (max 12 sec)

Gadgeteer1 -Enables Mole's Workshop to create lv10 toys and gadgets.
Gadgeteer2 -Enables Mole's Workshop to create lv20 toys and gadgets.
Gadgeteer3 - Enables Mole's Workshop to create lv30 toys and gadgets.
Gadgeteer4 - Enables Mole's Workshop to create lv40 toys and gadgets.

reload1 -Removes cooldown from the first four rows of Mole's skills and restore half of Mole's sp.
reload2 - Removes cooldown of all Mole's skills and restore all of Mole's sp.
StatPlus1 - Increases all basic stats by 2 points.
StatPlus2 - Increases all basic stats by 2 points.
StatPlus3 - Increases all basic stats by 2 points.
StatPlus4 - Increases all basic stats by 2 points.
Bomber Skills
Mine1 - Set up a landmine that explodes when enemy gets in range (10 dmg)
Mine2 - Set up a landmine that explodes when enemy gets in range (20 dmg)
Mine3 - Set up a landmine that explodes when enemy gets in range (30 dmg)
Mine4 - Set up a landmine that explodes when enemy gets in range (40 dmg)

MortarShot1 - Fire three shots that fall toward target from the air, dealing double damage to structure.
MortarShot2 - Fire five shots that fall toward target from the air, dealing double damage to structure.
Bunker1 - Hide inside a bunker. Prevent all ko and decrease damages by 50%.
Bunker2 - Hide inside a bunker. Prevent all ko and decrease damages by 75%.
TNT1 - Detonate a TNT, creating an explosion with 8m distance in front from Mole's poisition (30 dmg).
TNT2 - Detonate a TNT with 16m distance and a seperate cooldown. Increase all TNT damage to 40.
TNT3 - Detonate a TNT with 24m distance and a seperate cooldown. Increase all TNT damage to 50.
TNT4 -Detonate a TNT with 32m distance and a seperate cooldown. Increase all TNT damage to 60.


StunMine1 - Setup a trap that explodes when an enemy got near, dealing 10 ko to everone in range.
StunMine2 - Setup a trap that explodes when an enemy got near, dealing 20 ko to everone in range.
StunGrenade1 - Throw a bomb that deals 10 ko to all friendly and hostile targets in the area.
StunGrenade2 -Throw a bomb that deals 20 ko to all friendly and hostile targets in the area.

FrameTurret1 - Setup a turnable turret that deals 5x20 damage to all organic targets in front.
FrameTurret2 - Setup a turnable turret that deals 10x20 damage to all organic targets in front.
FrameTurret3 - Setup a turnable turret that deals 15x20 damage to all organic targets in front.


FireBarrage1 -Call in one air support to shoot gatling gun at target location (15 dmg x 4)
Bombardment1 - Call in one air support to bombard target area (35 dmg x 5)
FireBarrage2 - Call in three air supports to shoot gatling gun at target location (25 dmg x 4)
Bombardment2 - Call in three air supports to bombard target area (55 dmg x 5)


ExtraPowder1 -Expands the damage radius of all normal attack and skills by 1m.
ExtraPowder2 - Expands the damage radius of all normal attack and skills by 2m.
ExtraPowder3 -Expands the damage radius of all normal attack and skills by 3m.
SmartShell1 - Adds 30 effect damage to all landmines and grenades. Also reduces their damage dealt to friendly targets by half.


TimeNuke1 - Setup a time bomb that explodes after 60 seconds, dealing 150 dmg x 4 damage to everyone in range. (150 dmgx4)
TimeNuke2 - Setup a time bomb that explodes after 60 seconds, dealing 250 dmg x 4 damage to everyone in range.
Detonate1 -Immediately detonate 'Time Nuke' for a reduced damage.
Machinist Skills
AutoGyroGun1 - Create a turret that automatically shoots at target within 12m range. (50 hp, 10/2 dps)
AutoGyroGun2 - Create a turret that automatically shoots at target within 16m range. (100 hp, 20/2 dps)
AutoGyroGun3 - Create a turret that automatically shoots at target within 20m range. (150 hp, 30/2 dps)
AutoGyroGun3 - Create a turret that automatically shoots at target within 24m range. (200 hp, 40/2 dps)

speedDrill1 -Increases digging's movement speed to 3.5 ts and reduce the digging time at the beginning by 25%
speedDrill2 - Increases digging's movement speed to 5 ts and reduce the digging time at the beginning by 50%
skyDrill1 -Enables Mole to finish 3s or longer digging with an upward drill attack. (20 dmg x 2)
skyDrill2 - Enables Mole to finish 3s or longer digging with an upward drill attack. (30 dmg x 2)

BarrelBot1 - Create a 100 hp slave robot that fights with random weapons. (100 hp)
BarrelBot2 - Create a 200 hp slave robot that fights with random weapons. (200 hp)
BarrelBot3 - Create a 300 hp slave robot that fights with random weapons. (300 hp)
BarrelBot4 - Create a 400 hp slave robot that fights with random weapons. (400 hp)

MegaPunch1 - Gives Mole and BarrelBot a mechanical punch that deals 10 damage and 5 ko to enemies in front.
MegaPunch2 - Gives Mole and BarrelBot a mechanical punch that deals 20 damage and 5 ko to enemies in front. (+20dmg, 5ko)
MegaHammer1 -Gives Mole and BarrelBot a mechanical hammer that deals 12 damage and 10 ko to enemies in front.
MegaHammer2 - Gives Mole and BarrelBot a mechanical hammer that deals 24 damage and 20 ko to enemies in front.

Chopper1 -Gives Mole and BarrelBot a copter that flies forward with 6 ts speed, dealing 5x10 damage to enemies in front.
Chopper2 -Gives Mole and BarrelBot a copter that flies forward with 7 ts speed, dealing 10x10 damage to enemies in front.
Chopper3 - Gives Mole and BarrelBot a copter that flies forward with 8 ts speed, dealing 15x10 damage to enemies in front.

Missile1 - Gives Mole and BurrelBot the abilites to launch one homing missile with 30 damage.
Missile2 - Gives Mole and BurrelBot the abilites to launch two homing missiles with 30 damage.
Missile3 - Gives Mole and BurrelBot the abilites to launch three homing missiles with 30 damage.
Missile4 -Gives Mole and BurrelBot the abilites to launch four homing missiles with 30 damage.


HeavyBuilt1 - Increases HP of all Mole's creations by 50%
HeavyBuilt2 -Increases HP of all Mole's creations by 100%
SynchroMole1 -Temporary adds 50% of Mole's talent to his creations' attack and defense power.
SynchroMole2 - Temporary adds 100% of Mole's talent to his creations' attack and defense power.



KingKaiser1 - Call out and ride a giant robot with 1500 hp.
KaiserCannon1 - Enables King Kaiser to shoot cannons at target from a distance. Also adds 50 atk and 50 def to King Kaiser.
KaiserBeam1 -Enables King Kaiser to charge a giant beam with 75 sp. Also adds another 50 atk and 50 def to King Kaiser.
WarMachine Skills



CannonExpert - Increases normal attack's damage by 20% and reduces its explosion's distance penalty by 50%.
MineLover - Doubles the digging's start speed and enables Mole to recover 1%mhp/2sec while he is underground.
HiddenTurret - Enables AutoGyroGun to hide underground for protection. Also add Mole's level to alll thier basic stats.
RevisedSkill - Reduces all skills' sp consumption by 50%.




SuperDig - Doubles the digging's start speed and enables Mole to recover 1%mhp/2sec while he is underground.
Napalm - Fire out napalm shots that deal 45 penetrating damage to organic enemies.
SkyShaker - Enables Sky Drill to create an earthquake that deals additional 8 ko plus total digging time to enemies.
RevisedMagic - Reduces all skills' mp consumption by 20%.




GeniusInvention – Enables Mole to create and use lv.5 gadgets. Also reduces their cooldown by half.
SuperTNT – Adds 40 damages and 2m radius to all TNT skills.
DoubleBot - Enables Mole to use two BarrelBots at the same time. Also increases all their basic stats by Mole's level.
RevisedArt : Reduces all skills' cooldown by 12%.



AdvanceRepair - Restore 150hp/sec to any target friendly machines or stuctures. Also enables 'Reload' to be used with C skills.
GranadeCluster - Throw out a cluster of grenades that deal damage around Mole. Also increases StunMines and StunGrenades' damage by 50%.
BarrelCannon - Add bombing attack to Mole's chopper and gives BarrelBots a cannon attack. Activate this to transform BarrelBots into cannon turrets.
WarFactory- Add bombing attack to Mole's chopper and gives BarrelBots a cannon attack. Activate this to transform BarrelBots into cannon turrets.
Character Design Sheet

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